• In The Spotlight

    See our GamesCom coverage
  • by Published on 01-09-2010 23:25

    Are you bored at work, can't you access a computer, are you on the toilet or forced to listen your grandparent's stories? Do not worry as of today you'll be able to visit our forums with your smartphone without huge load times or high downloads! Those going to PAX can now also be in touch with GW2Fans while playing the Guild Wars 2 demo!

    We have added the Tapatalk plugin to our website, which transforms our forum to an easy-to-browse and very smartphone-friendly environment!

    Tapatalk is a mobile forum app for iPhone / Android and soon to be on Blackberry and Nokia. Tapatalk supports all the usual forum functions plus full screen image viewing, image upload, caching (less reload), private messaging, all these features are accessible in just a few simple taps.
    Although I can not test this featured yet myself (I will be able to tomorrow), I expect it to work automaticaly when you connect with your smartphone through Tapatalk. Of course you will need to install this app on your smartphone and search our forums on it!

    Tapatalk for iPhone:
    Tapatalk on Smartphone Tapatalk on Smartphone Tapatalk on Smartphone


    Tapatalk for Android


    Tapatalk on Smartphone Tapatalk on Smartphone Tapatalk on Smartphone Tapatalk on Smartphone
    by Published on 01-09-2010 10:03


    ArenaNet just published their schedule for PAX. Another exciting weekend is ahead of us!

    PAX Schedule (Booth #642)

    Friday, September 3
    10:00 Doors open – PAX begins!
    10:30 Guild Wars 2 demo presentation
    11:30 Guild Wars 2 demo at nVidia Booth
    12:30 Guild Wars 2 demo presentation
    1:30 Guild Wars 2 demo at nVidia Booth
    2:30 Guild Wars 2 demo presentation
    3:30 Quiz Show – win Dynamic Event Panel passes!
    4:00 Guild Wars 2 demo presentation
    5:00 Trading Card Game Prize Drawing
    5:30 Quiz Show – win Dynamic Event Panel passes!
    7:00 Hall closes
    Saturday, September 4
    10:00 Doors open – Day 2 begins!10:00 Guild Wars 2: Designing Dynamic Events panel in Room 304 (passes only)
    10:30 Guild Wars 2 demo presentation
    11:00 Quiz Show – win party passes!
    11:30 Guild Wars 2 demo at nVidia Booth
    12:00 Ghosts of Ascalon book signing and giveaway
    1:00 Quiz Show – win party passes!
    2:00 Guild Wars 2 demo presentation
    3:30 Guild Wars 2 demo presentation
    4:30 Guild Wars 2 demo at nVidia Booth
    5:00 Trading Card Game Prize Drawing
    6:00 Hall closes
    6:30 – 10:30 Guild Wars 2 PAX Party at the Hard Rock Café (pass holders only)
    Sunday, September 5
    10:00 Doors open – Day 3 begins!11:30 Guild Wars 2 demo presentation
    1:00 Guild Wars 2 demo presentation
    2:00 Guild Wars 2 demo at nVidia Booth
    3:30 Guild Wars 2 demo presentation
    4:30 Guild Wars 2 demo at nVidia Booth
    5:00 Trading Card Game Prize Drawing
    6:00 Hall closes
    If you want to remain up-to-date on anything that is said and done at PAX, keep an eye open on our dedicated PAX section on our forums. We will make compilation threads, so you won't miss a thing!
    by Published on 31-08-2010 21:55


    In this new blogpost from ArenaNet, lead designer Eric Flannum and game designer Isaiah Cartwright answer your questions on the newly revealed profession, the Necromancer. The community had a lot of questions regarding this profession, so without any doubt many will love to hear more on Fear, Death Shroud, minions, and more.

    Q: How will fear work in PvP? I don’t like losing control of my character, and it seems like fear may make my play experience frustrating and unenjoyable.

    Eric: As Izzy alluded to, we’ll have different balance for skills in PvE and PvP, so it’s very likely that skills that cause fear will function slightly differently in the two game types. Fear is similar to a knockdown or stun in the way it disables your character for a short period of time. In some ways, fear is less powerful than knockdown, since it’s a condition, and it can be effected by anything that affects conditions. Knockdowns, on the other hand, can only be affected by things that specifically affect knockdowns.
    Head on over to the ArenaNet website to read the full article!
    by Published on 25-08-2010 19:04


    I have played a Necromancer at GamesCom and it made me go "woaow". Today, ArenaNet shares more information by adding it to the official GuildWars2.com website together with a traditional skill video.

    A necromancer is a practitioner of the dark arts who summons the dead, wields the power of lost souls, and literally sucks the lifeblood of the enemy. A necromancer feeds on life force, which he can use to cheat death or bring allies back from the brink.

    A necromancer feeds on death and decay. Life force is the energy that a necromancer uses to extend his own life. Using specific skills, a necromancer builds up life force by attacking and killing enemies. Rather than going into a downed state when he runs out of health, a necromancer automatically activates the Death Shroud ability. A necromancer can continue fighting in the ghostly Death Shroud form until he either runs out of life force or he gets a kill, rallying back into his own corpse.
    by Published on 22-08-2010 18:15


    GamesCom 2010 has ended. It has been a hectic week for all Guild Wars 2 fans, but darn was it exciting to see the game in action for the first time! ArenaNet felt the same way and wanted to share some thoughts of the people behind the game.

    It’s been a busy week. We presented 17 on-stage demos in English and German, held dozens of press interviews, conducted 11 Q&A sessions with Guild Wars 2 developers, won the gamescom Best Online Game award, gave away over 8,000 T-shirts, and (most importantly) met countless players both in-person on the show floor and online in the demo.

    While most of us weren’t physically present at gamescom, we got to take part in the excitement by staying up late all week to play alongside show attendees in the hands-on demo. We had an absolute blast, as you can see in our farewell screenshot below.

    Head on over to the ArenaNet website to read the full article.